Dev Blogs: Uprising 1.10 overview and patchnotes

// 02.12.2014

UPRISING 1.10 OVERVIEW AND PATCH NOTES

DEC02Reported by CCP Frame | Comments

Dear DUST community,

CCP Rouge and CCP Rattati here yet again and now we are bringing you some news of the next release, but first we‘d like to review the latest changes to DUST 514.

Uprising 1.9 has been received very well by the DUST 514 community, and we have seen many veteran players return after a hiatus. The new and updated content has been performing very well and the gameplay updates have shaken up the battlegrounds in a positive way.

Of course we will carry on making balance tweaks with Hotfixes, named or otherwise. Furthermore, on 9th of December, DUST 514® will be updated with the release of Uprising 1.10.

In the aftermath of Uprising 1.9, the community has asked for further insight into the development process and we are proud to announce the following new communication portals in the spirit of community-driven development, so keep an eye out for imminent announcements on the Forums:

  1. A 3-month Development Roadmap, beginning with what is being planned for Q1 2015, after a successful deployment of Uprising 1.10. Without divulging too much, the next order of business is to improve Planetary Conquest as the gameplay feature all players should aspire to play.
  2. A shared Feedback and Requests Trello board (read only) where you can see that the community ideas are being collected; grouped and evaluated; possibly lined up for a Hotfix; and eventually live.

Uprising 1.10 will add a number of features and changes specifically requested by the community and here you will find a brief explanation on the biggest upcoming changes:

  • New Orbital Strikes in Public Contracts, Small EMP Strike, Large EMP Strike and Laser Strike
  • Daily Missions and Rewards
  • Loyalty Ranks displayed in the Kill Feed
  • Encrypted Strongboxes with rare gear
  • Gameplay Experience Improvements, Equipment Bandwidth, Scan Changes and much more

NEW ORBITAL STRIKES

Squads in Public Contracts will now be able to earn additional Off-Map Support in the form of EMP Warbarge Strikes, bombardments that only affects shields and deployed equipment, and Laser Warbarge Strikes, a high powered surgical strike, each obtained for a specific amount of War Points.

DAILY MISSIONS

We all want to improve the new player’s experience and therefore, all players will be offered ten random Daily Missions every day. Completing each Mission will grant rewards, and completing a certain number of Missions will grant an additional reward. Incomplete Missions can be replaced with new Missions for AUR (if they are proving to be too difficult or unwanted by the player). Our hope is that these Missions will give all players short-term objectives and ways to earn ISK and items while they progress into the more competitive and rewarding nature of Factional Warfare and Planetary Conquest.


Daily Missions screen

ENCRYPTED STRONGBOXES AND DECRYPTOR KEYS

For those players who desire high quality items above all, especially some of those new Officer Weapons, Sidearms and even Dropsuits, we have added two new Items to the End of Match Salvage: the Encrypted Strongbox, containing high value gear, and the Hacked Decryptor Key. Hacked Decryptor Keys can also be earned by completing Daily Missions and/or purchased for AUR.


Salvage is accessible via Neocom - Market option


Strongboxes and Keys are your Salvage Assets

GAMEPLAY EXPERIENCE

Meta Level of Items is now shown in the Marketplace, and the Meta Level of Fittings as well. We hope that players will appreciate this small change and look forward to further UX improvements like these.

Clone Reanimation Units now have a Passive Scan with a Scan Precision of 35 dB and Scan Range of 15 m for increased enemy awareness before spawning in to battle while Drop Uplinks now have a Passive Scan with a Scan Precision of 35 dB and Scan Range of 5 m.

By popular demand, each player’s Loyalty Rank will be displayed in the Kill Message, when achieving Kills while Victims rank will not be shown. This option can be toggled on/off in the Settings menu in the NEOCOM.

Passive Scans have been a very powerful form of battle tactics, and very dominant in Planetary Conquest. We wanted to make the experience less binary and more dynamic so Passive Scans will from now on be in the form of three concentric circles, centered on any Dropsuit. The closest circle has the strongest Scan Precision (lowest), the middle circle has normal Scan Precision and the farthest circle has the weakest Scan Precision (highest). Scanning modules (Range Amplifiers and Precision Enhancers) as well as passive Scanning skills affect each of these three scans as before.

We updated some of our graphics tools allowing us to add and change the color of many effects. We will be adding more over time, but for now some Dropsuits, Projectiles and Weapons will now have a more prominent and differently colored visual effect (did someone say purple laser beam?).


New visual effects (Work in progress)

The Logistics Dropsuits will be getting more recognition as the primary Support role with the addition of Equipment Bandwidth. Players can now deploy Equipment as long as their sum of Equipment Bandwidth Cost does not exceed their Dropsuit Bandwidth Capacity and of course Logistics will have the highest Bandwidth. Going above the Bandwidth Capacity will result in the self-destruction of deployed Equipment, in the sequence it was deployed. Therefore a new Attribute, Bandwidth Cost (Mb/s), has been added to all deployable Equipment. On top of that all Equipment now has a tiered Scan Profile, getting better with each tier so Logistics can choose to deploy Equipment that is more difficult to locate. The final Logistics buff is then the addition of improved WP rewards per tier of Nanite Injector.

Players switching to a new dropsuit at Supply Depots will now inherit the shield and armor percentage from the former dropsuit to prevent exploits.

Added a Guardian War Point bonus, for every War Point earned within 50 meters from an Objective, an additional 25% War Points are granted.

Enemy orientation has been removed from all scan results as it was deemed too powerful

The following dropsuit attributes have been added to the Fitting Information screen, as modified by Skills and Modules:

- Scan Precision (dB)
- Scan Profile (dB)
- Scan Range (m)
- Shield Recharge Delay (s)
- Shield Depleted Recharge Delay (s)

DUST 514 ROADMAP AND FEEDBACK

Moreover, as we are forming our roadmap for DUST 514, which is still work in progress, we would like to invite you, our players, to participate with us in its creation and suggest features and ideas to the Trello board right here. We are looking forward to your feedback and ideas on both Trello and Forums!

PATCH NOTES

Here are the full Uprising 1.10 patch notes:

New Player Experience

* All players will be offered ten random Daily Missions every day. Completing each Mission will grant rewards and completing a certain number of missions will grant additional rewards. Incomplete Missions can be replaced with new Missions for AUR.

* Meta level of Items is now shown in the Marketplace, and the Meta level of Fittings as well, being the sum of of all Gear on the Dropsuit (including the Dropsuit) as well.

Spawning and End of Match

* Two new Items have been added to the End of Match Salvage: the Encrypted Strongbox, containing high value and rare gear and the Hacked Decryptor Key. Hacked Decryptor Keys can also be earned by completing Daily Missions and/or purchased for AUR.

Dropsuits

* A new Attribute, Bandwidth Capacity (Mb/s), has been added to all Dropsuits.

Light Frames:

- Scout: STD/ADV/PRO = 6/9/12

- Basic: STD/ADV/PRO =  8/12/16

Medium Frames:

- Gallente/Minmatar Logistics: STD/ADV/PRO = 20/28/36

- Amarr/Caldari Logistics: STD/ADV/PRO = 16/24/32

- Assault: STD/ADV/PRO = 8/12/16

- Basic: STD/ADV/PRO = 8/12/16

Heavy Frames:

- Sentinel: STD/ADV/PRO = 0/0/0

- Commando: STD/ADV/PRO = 8/12/16

- Basic: STD/ADV/PRO = 0/0/0

Gameplay

* Players can now deploy Equipment as long as their sum of Equipment Bandwidth Cost does not exceed their Dropsuit Bandwidth Capacity. Going above the Bandwidth Capacity will result in the self-destruction of deployed Equipment, in the sequence it was deployed.

* Clone Reanimation Units now have a Passive Scan with a Scan Precision of 35 dB and Scan Range of 15 m for increased enemy awareness before spawning in to battle.

* Drop Uplinks now have a Passive Scan with a Scan Precision of 35 dB and Scan Range of 5 m for increased enemy awareness before spawning into battle.

* Squads in Public Contracts will now be able to earn additional Off-Map Support in the form of Flux Orbital Strikes (EMP), a wide area bombardment that only affects shields and deployed equipment, obtained for War Points and Laser Strikes, very high powered precision strikes. All strikes now have a Major and a Minor variant.

- Major Warbarge Flux Strike: Impact Radius = 500m, War Point Cost = 3000

- Minor Warbarge Flux Strike: Impact Radius = 50m, War Point Cost = 300

- Major Warbarge Laser Strike: Impact Radius = 200m, War Point Cost = 5000

- Major Warbarge Strike: Impact Radius = 250m, War Point Cost = 4000 (This is the current Warbarge Strike)

* A players Loyalty Rank will be displayed in the Kill Message, when achieving Kills. Victims rank will not be shown. This option can be toggled on/off in the Settings menu in the NEOCOM.

* Passive Scans are now in the form of three concentric circles, centered on any Dropsuit. The closest circle has the strongest Scan Precision (lowest), the middle circle has normal Scan Precision and the farthest circle has the weakest Scan Precision. Scanning modules (Range Amplifiers and Precision Enhancers) as well as passive Scanning skills affect each of these three scans as before.

Scan Precision:

- Light Frames:

Scout: Close/Medium/Far = 20/40/52

Basic: Close/Medium/Far = 20/40/52

- Medium Frames:

Logistics: Close/Medium/Far = 22.5/45/58.5

Assault: Close/Medium/Far = 22.5/45/58.5

Basic: Close/Medium/Far = 22.5/45/58.5

- Heavy Frames:

Commando: Close/Medium/Far = 27.5/55/71.5

Sentinel: Close/Medium/Far = 25/50/65

Basic: Close/Medium/Far = 25/50/65

Scan Range:

- Light Frames:

Scout: Close/Medium/Far = 4/10/20

Basic: Close/Medium/Far = 4/10/20

- Medium Frames:

Logistics: Close/Medium/Far = 5/12.5/25

Assault: Close/Medium/Far = 4/10/20

Basic: Close/Medium/Far = 4/10/20

- Heavy Frames:

Commando: Close/Medium/Far = 4/10/20

Sentinel: Close/Medium/Far = 3/7.5/15

Basic: Close/Medium/Far = 4/10/20

Visuals

* Some Dropsuits now have a more prominent and differently colored Inertia Canceller effect.

* Some Weapon Projectiles now have a more prominent and differently colored Projectile Trail effect.

* Some Laser Rifles now have a more prominent and differently colored Laser Beam effect.

Modules/Equipment

* A new Attribute, Bandwidth Cost (Mb/s), has been added to all deployable Equipment.

- Nanohives = 4 Mb/s 

- Gauged and Triage Nanohives = 6 Mb/s 

- Proximity Explosives = 2 Mb/s 

- Remote Explosives = 3 Mb/s 

* All Equipment now has a tiered Scan Profile: STD/ADV/PRO = 55/45/35 dB

* Vehicle Scanners now have the same Scan Precision progression as Active Scanners: STD/ADV/PRO = 46/36/28 dB

* Range Amplifiers now add 5%/10%/15% range per tier.

Bug fixes and polish

* Players switching to a new dropsuit at Supply Depots will now inherit the shield and armor percentage from the former dropsuit to prevent exploits.

* Nanite Injectors now grant differing War Points (WP) per successful revive: STD/ADV/PRO = 30WP/60WP/90WP.

* Added a Guardian War Point bonus, for every War Point earned within 50 meters from an Objective, an additional 25% War Points are granted.

* Enemy orientation has been removed from all scan results.

* The following dropsuit attributes have been added to the Fitting Information screen, as modified by Skills and Modules:

- Scan Precision (dB)
- Scan Profile (dB)
- Scan Range (m)
- Shield Recharge Delay (s)
- Shield Depleted Recharge Delay (s)

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