WARLORDS 1.0 OVERVIEW & PATCH NOTES

// 27.01.2015

WARLORDS 1.0 OVERVIEW & PATCH NOTES

JAN27Reported by CCP Frame | Comments

The Uprising is over, powerful mercenary captains dominate whole planets as Warlords, taking to orbit in makeshift or stolen Warbarges, waging perpetual war in Molden Heath. You are one of these Warlords, or aspire to become one.

On February 3rd, Warlords 1.0 arrives, bringing new gear, community-requested updates, and a new key feature that expands your ability to rise in power in the DUST 514® universe. These include:

  • The Mercenary Warbarge
  • Warbarge Subsystems
  • New Faction, Quafe and Officer gear
  • Improved Visuals
  • Multiple additions based on community feedback

So, let's take a look at these new Warbarges and check out the new gear. We've also included patch notes at the bottom to prep you for everything headed your way on February 3rd.

WARBARGES

In Warlords, all Mercenaries will be granted access to a Level 1 Warbarge. The Warbarge can be upgraded, and each upgrade will unlock additional Warbarge Platforms and their built-in Warbarge Subsystem. The platforms and subystems are much like the slots and modules of Dropsuits, except that the order of Subsystems is predefined.

A Level 1 Warbarge will have one Warbarge Platform, with a built-in Warbarge Subsystem: The Mobile Factory. This subsystem manufactures a daily amount of Warbarge Components, which are used to upgrade both the Warbarge and its Subsystems. The Mobile Factory can also be upgraded to manufacture and store more Warbarge Components, as each Subsystem has limited Capacity for its Yield. If you are impatient and/or don’t have as much time to play as you would like, Warbarge Components can also be found in the Marketplace for AUR.

WARBARGE SUBSYSTEMS

Mobile Factory

The Mobile Factory manufactures Construction Components, maintaining a continuous output, while being compact enough to fit on a Warbarge.

Market Network

This subsystem allows the mercenary to seek out the optimal objectives, constantly renegotiating the Mercenaries payout based on his performance, granting a small steady daily income of ISK. The Market Network is mostly useful for New Players.

Augmented Ammunition Facility

Constantly crunching your combat numbers, this subsystem increases the relative power of your primary weapons through methodical preventive maintenance, rigorous calibration, tuning, and trials. Simply put, each additional level will give 1% more damage with your primary weapon.

Neural Battle Statistics Center

The Neural Battle Statistics Center tracks the mercenaries every thought, providing feedback that accelerates cerebral recovery and learning from each battle event. In short, it grants extra Skill Points over time, which is useful for New Players.

Experimental Laboratory

Combining state of the art research with the reverse engineering of salvaged weapons, this subsystem is capable of synthesizing both conventional and experimental weapons. The full list of weapons can be found in the Patch Notes and are meant to be placed between Prototype weapons and Officer weapons.

NEW CONTENT – FACTION DROPSUITS

We are proud to announce the first true Faction Dropsuits, inspired by the incredible universe we inhabit, New Eden. Working with and encouraged by the community, we have added the following BPO’s to the Strongbox. Yes, you will be able to earn these, just by playing.

NEW CONTENT – QUAFE GEAR

We have added a massive amount of Quafe Gear to the Strongbox, both BPC’s and BPO’s. Yes, BPO’s… in the Strongbox. Expect to see Quafe Dropships, Quafe Turrets, Quafe Heavy and Light Assault Vehicles, plus all Light and Heavy Weapons!


NEW CONTENT – LOYALTY STORE

To increase accessibility, all Dropsuit Roles for all Factions are now available in the Loyalty Store.

NEW CONTENT – OFFICER GEAR

We proudly announce the winners of our Sidearm Expert Challenge Event and their named Officer Sidearms

- Solar's PAR-8 Flaylock Pistol.
- Kubo's PE-165 Ion Pistol.
- Ghalag's OCT-91 Bolt Pistol.
- Nanaki's LORB-7 Magsec SMG.
- Kubo's PX-6 Scrambler Pistol.
- Nothi's NOS-47 Nova Knives.
- Alex's Modified VC-107 SMG.

We also went ahead and spiced up the selection of Officer Dropsuits, named after a few lucky developers. It’s harder to make a Dropsuit Expert Challenge, but feel free to propose it in the Feedback and Discussion thread! A word of caution, these Dropsuits are truly and utterly overpowered, and are intended to be!

- Logibro's Modified Logistics mk.0.
- Storm Raider's Modified Commando ak.0.
- Archduke's Modified Sentinel mk.0.
- Frame's Modified Assault ck.0.
- Rattati's Modified Assault gk.0.
- Scotsman's Modified Scout gk.0.

Lo and behold the glory of the Officer Gear on the DUST 514 forums.

VISUALS

- The 'CQC', 'Hunter' and 'Raider' Scouts now have their intended colors.
- The 'Nomad', 'Opus', 'Rasetsu' and 'Spartan' APEX Assaults now have their intended colors, with shiny gold.
- The 'Primordial', 'Eon', 'Venom' and 'Fossil' Dropsuits now have their intended colors.
- Added a few new visual effects, such as a green trail for the Officer Plasma Cannon, and more.

USER EXPERIENCE

This list should firmly underline CCP’s passion for improving user experience, all around. On our roadmap, we have a section dedicated to the User Experience. It is one of several places where community feedback gets prioritized and acted on. Your voices are heard. Without further ado:

Mercenaries should no longer be placed into battles that are about to end, which is just a great fix to a long-standing issue. Mercenaries can now restock to a certain number of fittings, again something the community (and CCP Rattati) has asked for. We finally have a fix for the bug where bringing up the overhead map while in a vehicle in some sockets would trigger a map glitch, making the vehicle fall through the map.

There are also multiple tweaks to Skill Point calculations, with the intent to help New Players in their early days and reward Veterans for going all in and trying to win Battles, while addressing exploits at the same time. Another nice additions is the metalevel of Loadouts (previously known as Pre-Fitted or Packaged Fits), as the sum of all gear on a Dropsuit or Vehicle, being displayed in the Marketplace and Assets. This should help New Players get their bearings and understand the fitting philosophy and progression, so instrumental to DUST 514.

Finally a polish pass on Veteran experience. We have reinstated the Orders and Leader Commissions War Point bonuses which was previously removed in Uprising 1.10 as a precaution to the new Objective Defense War Point bonus. Automatic Inertia Dampeners can now be disabled in Settings which will be useful for those that like to deploy in secrecy. Another feature polish is that the Warpoint balance available for Warbarge Strikes is now calculated and displayed prominently, based on your earned and spent War Points. And finally, Mercenaries can now deploy on Mobile CRUs when incapacitated.

Get deadlier. Rise in power. Look good in battle. Do it all in Warlords 1.0, coming February 3rd, 2015.

PATCH NOTES

The full Warlords 1.0 Patch Notes are available here:

SPAWNING AND END OF MATCH

* Improved method of calculating earned Skill Points in Battle, using different attributes for New Players versus Veteran Players. Veteran Players will receive more Skill Points per War Point earned and New Players will earn more per Battle Second.
* Veteran players that do not achieve a minimum amount of War Points will receive no Skill Points for a Battle to prevent exploits.
* A high threshold of diminishing returns has been added to the Skill Points calculation formula to prevent exploits.
* The frequency and quantity of Salvage has been increased to improve Mercenary ISK payouts and increase their chances of earning rare gear.

DROPSUITS

* All previously missing Dropsuit Roles are now available in the Faction Loyalty Stores.

GAMEPLAY

* Mercenaries now own and control a Warbarge that can be upgraded with Warbarge Components, and improved with Warbarge Subsystems.
* The following Warbarge Subsystems are available, granting unique gear and bonuses:

- Mobile Factory granting a daily sum of Warbarge Components.
- Neural Battle Statistics Center granting a daily sum of Skill Points.
- Market Network granting a daily sum of ISK.
- Augmented Ammunitions Facility granting a damage bonus to Primary Weapons.
- Experimental Laboratory granting exclusive Experimental Gear. Stats listed in comparison to their prototype version:

-- Experimental Heavy Machine Gun. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Forge Gun. +10% Damage, +1 Clip, +3 Ammo, -10% Reload Speed.
-- Experimental Mass Driver. +10% Damage, +1 Clip, +3 Ammo, -10% Reload Speed.
-- Experimental Swarm Launcher. +10% Damage, +1 Clip, +3 Ammo, -10% Reload Speed.
-- Experimental Assault Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Plasma Cannon. +10% Damage, +3 Ammo, -10% Reload Speed.
-- Experimental Shotgun. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Rail Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Sniper Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Laser Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Scrambler Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Combat Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Assault Combat Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Assault Scrambler Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Assault Rail Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Tactical Assault Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Breach Assault Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.
-- Experimental Burst Assault Rifle. +3% Damage, +10% Clip, +10% Ammo, -10% Reload Speed.

VISUALS

* The 'CQC', 'Hunter' and 'Raider' Scouts now have their intended colors.
* The 'Nomad', 'Opus', 'Rasetsu' and 'Spartan' APEX Assaults now have their intended colors.
* The 'Primordial', 'Eon', 'Venom' and 'Fossil' Dropsuits now have their intended colors.
* Added a few new visual effects, such as a green trail for the Officer Plasma Cannon and more.

BUG FIXES AND POLISH

* Mercenaries should no longer be placed into Battles that are about to end.
* Mercenaries can now restock to a certain number of fittings.
* The metalevel of Loadouts (previously known as Pre-Fitted or Packaged Fits), as the sum of all gear on a Dropsuit or Vehicle, is now displayed in the Marketplace and Assets.
* Bringing up the overhead map while in a Vehicle in some Sockets should no longer trigger a map glitch, making the vehicle fall through the map.
* Squad Orders and Leader Commissions have been reinstated.
* Automatic Inertia Dampeners can now be disabled in Settings.
* Mercenaries can now deploy on Mobile CRUs when incapacitated.
* The Warpoint balance available for Warbarge Strikes is now calculated and displayed prominently, based on your earned and spent War Points.

ITEMS AND SALVAGE

* Introducing new Officer BPC Sidearms, available in Strongboxes and Salvage:
- Solar's PAR-8 Flaylock Pistol.
- Kubo's PE-165 Ion Pistol.
- Ghalag's OCT-91 Bolt Pistol.
- Nanaki's LORB-7 Magsec SMG.
- Kubo's PX-6 Scrambler Pistol.
- Nothi's NOS-47 Nova Knives.
- Alex's Modified VC-107 SMG.

* Introducing new Officer BPC Dropsuits, available in Strongboxes and Salvage:
- Rattati's Modified Assault gk.0.
- Logibro's Modified Logistics mk.0.
- Storm Raider's Modified Commando ak.0.
- Archduke's Modified Sentinel mk.0.
- Frame's Modified Assault ck.0.
- Scotsman's Modified Scout gk.0.

* Introducing new 'Quafe' BPC and BPO items, available in Strongboxes:
- Caldari and Gallente 'Quafe' STD HAV BPC.
- Caldari and Gallente 'Quafe' STD LAV BPC and BPO.
- 'Quafe' STD Large Blaster, Missile and Railgun Turret BPC.
- 'Quafe' STD Small Blaster, Missile and Railgun Turret BPC.
- Caldari and Gallente 'Quafe' STD Dropship BPC.

* Introducing new Role BPOs, only available in the Marketplace:
- Amarr, Caldari, Gallente and Minmatar 'Quafe' STD Commando BPO.
- Amarr, Caldari, Gallente and Minmatar 'Quafe' STD Logistics BPO.

* For the first time, Mercenaries will be able to receive BPO items by random chance, as the following new Standard Weapon and Dropsuit BPO's have been added to the Strongbox:
- 'Quafe' Heavy Machine Gun.
- 'Quafe' Forge Gun.
- 'Quafe' Nova Knives.
- 'Quafe' Mass Driver with matching color visual effect.
- 'Quafe' Swarm Launcher with matching color visual effect.
- 'Quafe' Assault Rifle.
- 'Quafe' Plasma Cannon with matching color visual effect.
- 'Quafe' Shotgun.
- 'Quafe' Rail Rifle.
- 'Quafe' Sniper Rifle.
- 'Quafe' Laser Rifle with matching color visual effect..
- 'Quafe' Scrambler Rifle.
- 'Quafe' Combat Rifle.

* Introducing new Factional BPO dropsuits, obtainable from Strongboxes:
- 'Tash Murkon' STD Amarr Sentinel.
- 'Tash Murkon' STD Amarr Scout.
- 'Brutor' Minmatar STD Logistics.
- 'Brutor' Minmatar STD Commando.
- 'Kaalakiota' Caldari STD Assault.
- 'Kaalakiota' Caldari STD Scout.
- 'Roden' Gallente STD Scout.
- 'Roden' Gallente STD Commando.

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