Alliance Doctrine

ATTENTION! This document is not in its final version yet. In development. Alliance will not be liable for any violations of written below until the final edition v.1 will be completed. - Dalmont Legrand

 

Doctrine of the Alliance

 

-Unit formation vision and regulations-

1.  Main goals of the formation are being assigned by Council of the Alliance and can be expressed as achievements in statistical results, control of territories, training sessions and tournaments.

2.  Priority of the formation is preservation of its’ complete Independence from interest of other formations and individuals, by regulations of Council of the Alliance.

3.  Basic policy of the aliance is holacracy, in other words,  authority and decision-making are distributed throughout self-organizing teams rather than being vested at the top of a hierarchy.

4.  Council of the alliance acts according to the Manifest of the Alliance and is highest collective management unit of the alliance.

5.  Unilateral management of the alliance can happen only by permission of Council of the Alliance under personal responsibility of the initiator of the emergency state procedure.

 

-Rules of engagement-

1. Rules of engagement have three phases:

 

1.1  Active phase

- Whatever is the agressor you are obliged to engage it

- If agression is forseeable you are obliged to engage target before the happening, if outcome of engagement is positive.

1.2  Passive

- If you are being engaged you are obliged to retreat

- If agression is forseeable you are obliged to retreat before the happening, if outcome of retreat is positive.

1.3  Neutral

- Whether you are agressor or defender you are obliged to respond to any provocation by all means and have enough human reserves to do so.

- If the consequence is forseeable, the decision basis is the best possible outcome.

- Training operations are possible only during Neutral phase.

 

2. General permissions of engagement

 

2.1   Fomation is free to engage any other conglomerate with which no diplomatic relations were established.

2.1.1 Any congolmerate which allowed itself to attack another one and took its last land posession is free to engage.

2.1.2 Harassment of smaller and weaker conglomerates is prohibited.

2.1.3 Taking over third-party entity last land posession or making it possible by depleting its defensive potential is prohibited.

2.2  Formation is free to initiate engagement to prevent loss of tactical advantage.

2.3  Formation is free to pass on emergency procedure to ensure safety of its interests.

2.4  Formation is free of control from any other alliances and is only obliged to mutual interest of the parties and their leaders involved in it.

2.5  Units which are part of formation, as well as, individuals have right to hail for alliance support in achievement of their goals, if they are proly active themselves.

 

-Decision making-

 

1. Neutral engagement is priority one phase at all times.

2. Only Neutral engagement phase can be executed for indetermined period of time.

3. Decision on the phase is made by Council member in charge or by officer in charge with further notification of the council members via reliable means of communication.

4. Whatever is the phase it is independent from allliance state of affairs, however it can be in conformity with the general principal of warfare.

 

-Battlegroup role-

 

1. Battlegroup is divided into Battlegroup and Main Battlegroup, hereinafter mentioned as "BT" and "MBT"  which are same unit with subdivision, both as a whole being part of the Alliance.

2. Any officer in charge decides the constitution of the BT to ensure best possible outcome.

3. Any member of the BT showing discontent or deviant behaviour can be expelled on a regular/temporary basis from taking part in operations by officer in charge or by instant vote among members of the present              battlegroup formation.

4. BT formation consists of members who interact with each other on regular basis apart from BT main activity.

5. Battlegroup size depends on the phase and overall performance, though MBT has a limited number.

6. All members of MBT should rotate to ensure experience growth of new members while a part of formation unit during exercise.

7. Rotation is more viable in Neutral and Passives phases.

8. Rotation among members of the BT and MBT during Active phase is prior to experienced members only.

9. During opeation MBT must ensure one Field Commander.

10. During preparation for the operation, two officers in charge constitute MBT, after which one of them becomes Field Commander.

11. Officer in charge of situation reporting must ensure notification of at least two officers who take part in operation and rest of the battlegroup members as soon as possible, of any event update which leads into direct clash.

 

-Membership in battlegroup-

 

1. Battlegroup membership is granted by members of the Council or officer in charge, only during preparation.

2. Those that are proly capable of constant presence are eligeble for membership.

3. Battlegroup size may vary on behast of decision of Council member in charge of battlegroup, and has a numerical count limit.

4. Advise of officers in charge has effect on decision of the size of battlegroup.

5. Rotation is solely under responsibility of the officer in charge.

6. Battlegroup members are obliged to be present on training sessions, of which they are acknowledged 7 days prior to event.

7. Those not capable of performing next are ineligeble for the membership:

- Knowledge of callsigns and abreviations

- Execution of orders

- Behavioural control/self-control: during constant pressure, attention reduction during “lulz” moments, personal traits

- Acting autonomosly: while executing orders, following engagement phase procedures

- Self-analysis and improvement

- Assistance to less experienced

- Fast adaptation to changes

- Constant minimum necessary presence in battlegroup activities

 

 

 

-Other (callsigns, abreviations,simplifications)-

 

Callsigns and abrevitions are to ensure better understanding through fast passage of useful information in small period of time, in comprehensive manner to overcome language barrier and reduce chatter comunication.

Next are solely examples of basic obligatory definitions of callsigns and abreviations.

 

1. Roles

- Papa – officer in charge, in field is “Lucky”

- Lucky – field commander

- Twins – members of the battlegroup

- Bastard – council member

 

2. Phases

- Hot chilly – Active phase

- Cool whip – Passive phase

- Christmas – Neutral phase

 

3. Locations

- Spot – objective

- Twinkie – CRU

- Wallmart – supply depot

- Cross – turret

- Plaza – complex/city/closed quarters

- Safari – open space

- Birdie – heights, unreachable

- Backyard – MCC, starting point

- Pussy – target

 

4. Orders

- Drop the bass/Drop it – engage target

- Run Forest, run – retret to “backyard”

- Watch it – protect

- Dinner time – regroup at marked location

- Check, check – clear chatter of interaction instantly

- Get some balls/Bring balls – replenish/repair equipment or help someone

- Go home – hide under structures

- Cam-up – hide visually(with or without cloaking device)

- Walker it – flank target unnoticed

- Monthy-Python everyone – free of orders, Freestyle

- Make it rain – fire at will from hidden spot on my command

- Storm it – suppressing fire while advancing/retreating

- Starfall – orbital support to fire in few seconds, take cover

- Milk/Milking – drain out/camp

- Gilly up – spread out and crossfire from safe spots whenever possible on my command

 

5.Equipment description

- Big boy/Big boy stuff – heavy frame equipment/heavy frame vehicles and infantry

- Geeky – medium frame equipment, vehicles and infantry

- Sissy – light frame equipment, vehicles and infantry

- Syringe/Pills – repairing equipment/ wound treatment

- Tricks – assistance equipment

- Roller – vehicles

 

6.Reports

- No home – empty spot

- Bluetag – orbital ready to fire

- Fall-off – leaving/out of range/can’t get in time

- Market-garden – dropship moving to “birdie”

- Real-deal – order executed with success

- Big booty – unable to proceed on order execution